Nov 03, 2006, 12:25 AM // 00:25
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#122
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Gaile Gray
Watch for a change on this, and thank you for your patience. (And hey, you, that person who was impatient and didn't have faith we would listen? Shame on you! . )
Soon.
Very soon.
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Define... change.
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Nov 03, 2006, 12:28 AM // 00:28
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#123
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Lion's Arch Merchant
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Lol...just when i start to get used to them we get (i assume) an option to change them back to how they were.
Decisions, decisions....
I think i'd change them back though.
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Nov 03, 2006, 12:34 AM // 00:34
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#124
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ArenaNet
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Quote:
Originally Posted by MSecorsky
Define... change.
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Let's see what you think. Update coming; choice is good; 'nuff said.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Nov 03, 2006, 12:36 AM // 00:36
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#125
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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i just don't like the block image next to the dmg
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Nov 03, 2006, 12:37 AM // 00:37
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#126
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Gaile Gray
Let's see what you think. Update coming; choice is good; 'nuff said.
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Choice, eh? Plenty said!
I will choose to leave it as is, I'm used to it now. Although... if the numbers would pop out of existance and drop a candy cane when they do, that would be nice...
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Nov 03, 2006, 12:51 AM // 00:51
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#127
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ArenaNet
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Quote:
Originally Posted by Count to Potato
i just don't like the block image next to the dmg
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The icon? It's optional now. Use your Options menu and look for the default/non-default option for this function.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Nov 03, 2006, 01:24 AM // 01:24
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#128
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Gaile Gray
Watch for a change on this, and thank you for your patience. (And hey, you, that person who was impatient and didn't have faith we would listen? Shame on you! . )
Soon.
Very soon.
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Gogo ANET
Just FYI(unrelated to the numbers) you may want to check out this thread about the Lightbringer title effecting PvP: http://www.guildwarsguru.com/forum/s...php?t=10071043
Although, I'm sure ANET already knows of this, because pretty much every PvPer has probably reported it by now. It can't hurt just to make sure, though.
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Nov 03, 2006, 03:14 AM // 03:14
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#129
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Jungle Guide
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Quote:
Originally Posted by Zui
It should really be said that I was talking in a PvP-only context in my last post...
Again, this is healing. I'm not suggesting that a Warrior know exactly how much their Monks are healing them for. I'm suggesting that the Monk should know that. The Monks should be aware of who just got Deep Wound applied to them, as well. It's pretty obvious when a target gets spiked. Monks job is to keep people alive. To do that, they need to be able stay alive themselves, know what on the opposing team is a threat, and know how to respond to that threat in the ways they can. So, they should at least know genraly how much they heal for, how powerful each heal is in comparison, the casting time of each heal, the recharge... Pretty much know what your 8 skills do - it's not that hard. They should also be able to identify what is a threat to their teammates. They should be watching their opponents two Warriors when playing an adrenal spike team so they can pre-prot the target. The Warriors are the threat! I hope I explained that well enough for you... It's somewhat hard to break down everything important learned in well over a year of playing PvP in just a few sentences.
For your last point there, the Healing numbers give you no information you don't already know. Unless you're very new at monking and don't know how much your spells are healing for, or just suck at Guild Wars and didn't realise two Warriors converging on a target and then his health rapidly dropping when they spiked him(which most likely infliced Deep Woud, unless your opposition sucks at Guild Wars, too). So, since you already know what those numbers will say, why even look at them? It's not a question of gaining more information without them, or gaining more information with them. You're getting the same amount of information about what that heal did! Except by reading them you're not focusing on somthing else you *don't* already know.
Well, that's that... It's very hard to explain amazingly simple things like this =/
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Just gonna deal with a couple things. #1, I dont PvP, so Id have no idea about any of that. Ummm, dont know how you took it that way, but I wasnt saying that the warrior should know about the monks healing ability at all. I DONT know what the numbers are, Im not new at monking, Ive had one for the past 10 months(deleted first to make a new one, didnt like secondary), and offhand, no way could I give you the numbers on my builds, Id have to look, even with all the time I put in. Im sorry, even if I was interested in PvP, theres no way in hell I could live up to those standards.YOU may find it "amazing simple", but I find it amazingly complicated.
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Nov 03, 2006, 03:54 AM // 03:54
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#130
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Gorebrex
Just gonna deal with a couple things. #1, I dont PvP, so Id have no idea about any of that. Ummm, dont know how you took it that way, but I wasnt saying that the warrior should know about the monks healing ability at all. I DONT know what the numbers are, Im not new at monking, Ive had one for the past 10 months(deleted first to make a new one, didnt like secondary), and offhand, no way could I give you the numbers on my builds, Id have to look, even with all the time I put in. Im sorry, even if I was interested in PvP, theres no way in hell I could live up to those standards.YOU may find it "amazing simple", but I find it amazingly complicated.
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Fair enough.
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Nov 03, 2006, 04:03 AM // 04:03
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#131
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: MxG
Profession: N/Mo
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The "larger damage numbers" don't really bother me.
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Nov 03, 2006, 04:06 AM // 04:06
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#132
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Click Options from the menu, you can change the size of the numbers now and also replace the image icon with text; it's all good
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Nov 03, 2006, 07:52 AM // 07:52
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#133
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Note: the image icon with the text could be replaced since day1 of Nightfall release.
The text size thing is cool.
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Nov 03, 2006, 08:09 AM // 08:09
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#134
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Guest
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Quote:
Originally Posted by Gaile Gray
The icon? It's optional now. Use your Options menu and look for the default/non-default option for this function.
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gaile, i love you
the number arent HUGE ANYMORE
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Nov 03, 2006, 09:53 AM // 09:53
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#135
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Ascalonian Squire
Join Date: Oct 2005
Guild: Celtic Spirits
Profession: Mo/N
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I think we gotta live with it, as a monk I've had some probs with it
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Nov 03, 2006, 11:04 PM // 23:04
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#136
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Monk of The Light
I think we gotta live with it, as a monk I've had some probs with it
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Read the last page. You can change the size now.
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Nov 03, 2006, 11:49 PM // 23:49
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#137
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Academy Page
Join Date: Sep 2006
Guild: Mobil Infantry Battalion (MIB)
Profession: W/R
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I personally like the bigger damage numbers. Especially when my Dervish wades into a swarm of baddies and opens up a can. BAM they're all over the place. It's great. lol.
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